Processes Involved in Producing Sound and Music such as Sound Methodology, Sound File Formats, Audio Limitations of Game Platforms, Audio Recording Systems and Audio Sampling.
Software/application
· Premiere
Pro
There
is load of features in Premiere Pro which is simultaneous projects, motion
graphics templates, transition, levels, effects, VR editing, direct publishing,
multiple format support and many more.
· Adobe
Audition
Recording
apps
· Audacity
Audacity
is a multi-track audio editor and recorder for Windows, macOS, GNU/Linux, and
other operating systems that is free and simple to use. The user interface is
available in a variety of languages.
People
can use the audacity for record live audio, record computer playback, convert
tapes and records, there is numerous effects which including change the speed,
pitch or tempo of a recording, and many more.
· FL Studio
FL
Studio is a digital audio workstation created by Image-Line, a Belgian firm. FL
Studio has a pattern-based music sequencer and a graphical interface. For
Microsoft Windows and macOS, the program is offered in four different versions.
FL
Studio lets users import instruments and samples, play them live or manually
enter note data, record external sounds, such as from a microphone, and play
the entire mix back through the mixer with effects. The finished project can be
saved as .flp or .zip file, and /or transformed into.wav, .mp3, or .ogg audio
files.
Sound
File Format
· MP3
MP3 is
the acronym for MPEG-1 Audio Layer 3. developed in 1993 and quickly gained
fame, eventually became the most widely used audio format for music files on
the planet.
Almost
any digital device that can play audio can read and play MP3 files, whether
it's a Laptop, a Mac, an Android, an iPhone, a Smart TV, or anything else. When
they need something global, MP3 is the way to go.
· AAC
AAC is
an acronym for Advanced Audio Coding. It was created in 1997 as the successor
to MP3, and while it became famous, it never quite surpassed MP3 as the most
widespread format.
Despite
the fact that MP3 has become increasingly popular, AAC is still extensively
used currently. In reality, YouTube, Android, iOS, iTunes, later Nintendo
portables, and later PlayStations all use this audio compression approach.
· OGG
OGG
is a non-descriptive term. It isn't even a compression format in the
traditional sense. OGG is a multimedia container that may carry a variety
of compression formats, but it is most usually used to hold Vorbis files, which
is why these audio files are referred to as OGG Vorbis files.
Because
MP3 and AAC have such strongholds, OGG has had a difficult time emerging into
the limelight, few devices support it natively, although that is changing.
For the time being, it's largely utilized by open-source software enthusiasts.
· WMA
WMA is
the acronym for Windows Media Audio. It was first launched in 1999 and has
undergone various changes since then, all while maintaining the WMA name and
extension. It's a Microsoft-created proprietary format.
However,
because WMA is a proprietary format, few gadgets and platforms support it. It
also doesn't provide any meaningful advantages over AAC or OGG, so it's just
more practical to use one of those two instead of WMA when MP3 isn't good
enough.
· PMC
Pulse-Code
Modulation (PCM) is a digital representation of analog audio signals. Waveforms
originate in analog sounds, and to transform a waveform into digital bits, the
sound should be captured and recorded at specific intervals.
The
most popular audio format found on CDs and DVDs is PCM. Linear Pulse-Code
Modulation is a subtype of PCM in which samples are obtained at linear
intervals. Because LPCM is the most popular type of PCM, the two words are
often used interchangeably.
· WAV
Waveform
Audio File Format (WAV) is a type of audio file. It is considered a
"first-generation" format because it does not compress the sound and
uses various alterations to store it digitally, resulting in greater file sizes
than MP3 and WMA. IBM and Microsoft created this standard for storing audio
bitstreams on personal computers.
The
majority of WAV files include uncompressed PCM audio. The WAV file is simply a
wrapper for the PCM codec, which makes it more compatible with Windows systems.
Mac systems, on the other hand, normally have no trouble opening WAV files.
· AIFF
AIFF
is an acronym for Audio Interchange File Format. AIFF is a format established
by Apple for Mac systems in 1988, similar to how Microsoft and IBM developed
WAV for Windows.
The
majority of AIFF files contain uncompressed PCM audio. The AIFF file is simply
a wrapper over the PCM codec, which makes it more compatible with Mac systems.
Windows systems, on the other hand, normally have no trouble opening AIFF
files.
Audio
Limitation of Game Platform
Smartphones
Name
|
Samsung Galaxy i7500 |
Samsung Galaxy S21 Ultra |
Release
Date |
29th June 2009 |
14th January 2021 |
Display
|
3.2 inch |
6.80 inch |
Pixels
|
320 x 480 |
1440 x 3200 |
CPU |
Qualcomm MSM7200A |
Samsung Exynos 2100 |
OS |
Android 1.5 |
Android 11 |
RAM |
128mb |
12gb/16gb |
Storage
|
8gb |
256gb/512gb |
Front
Camera |
none |
40mp |
Rear
Camera |
5mp |
108mp + 12mp + 10mp + 10mp |
Battery
|
1,500mAh |
5000mAh |
Loudspeaker
|
Voice 72dB/ Noise 66dB/ Ring 76dB |
-25.5 dB |
· Difference
of bits between platforms
o
Smartphones – 32 or 64bits
o
Console – 32 or 64 bits
o
Laptop – 32 or 64bits
When
a processor is labeled as 32-bit or 64-bit, it refers to the maximum number of
values that may be stored in its register. Processors keep track of data in
their registers as they work, thus greater space means more values may be
saved. A
32-bit CPU can store 2 to the 32nd power values (about 4,294,967,296), but
a 64-bit processor can store 2 to the 64th power values (around
4,294,967,296). This means that 64-bit processors have four billion
times the number of addresses available as 32-bit processors.
Audio
Recording System and Audio Sampling
· Equipment
o
Computer
Begin
by purchasing a dependable PC that will act as the foundation for the home
studio. Look for something that is quick, has plenty of storage, and can readily
analyze the audio that they're capturing. While some artists like to work with
a full desktop setup, many prefer to record and track on the move with a
laptop.
o
Digital Audio Workstation
A
digital audio workstation (DAW) is software that allows users to create music
or other digital audio-based projects. Users of digital audio workstations
(DAWs) can produce, arrange, and edit several layers of audio. Music can be
loaded from a device, recorded from plugged-in real instruments or microphones,
or generated using built-in MIDI instruments.
o
Audio Interference
People
will need an audio interface to record the vocals and any ‘live’
instruments they want on the track unless their music is entirely ‘in-the-box’,
an example is composed entirely with virtual sounds. Both Foster and Avary
advocate UAD's ‘Universal Audio Arrow’, which accurately emulates the old mic
preamplifiers seen in expensive recording facilities.
o
MIDI Keyboard
A
MIDI keyboard is a controller that can send commands to a MIDI device. A MIDI
message is created when users press a key or pad. A USB or MIDI cable is used
to send the message to the device to which it is connected. Additional
programmable pads, encoders, and faders are available on some MIDI keyboards, providing
users more flexibility in the studio and on stage. At the end of the day,
they're all aiming for the same thing which is to compose and perform.
o
Studio Monitors
A
studio monitor is a speaker intended for use in a professional audio production
environment. In recording studios, radio and television studios, filmmaking,
and other professional sound recording applications, the studio monitor is
employed. Home studio monitors are also available for usage in tiny or home
studios.
o
Headphone
It's
not liked all headphones are produced equal, and just like people
have search for sweat-resistant headphones for a jog or exercise, they'll
want to use closed-back headphones during recording to avoid any bleed from the
audio they are tracking to. A suggestion is the
Sennheiser HD 280 Pro, which provides strong frequency response and more exact
sound replication, as well as the isolation users need to block out outside
noise and focus on their task.
o
Microphones
While
there are many microphone alternatives on the market, ranging from
vintage-inspired, such as Neumann, to sleek and futuristic, such as Telefunken,
there are a few that stand out. When recording live instruments, the Rode NT1
captures decent clarity in vocals and delivers a more natural sound that is
authentic to the source. Flat-topped condenser mics are also highly
sensitive and have a greater frequency response than dynamic microphones, such
as those with a spherical top that people often see singers use at
concerts.
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