Creating the Audio Environment
There are 3 which is foley, sound effects and background music
Ø Foley
From
zipping jackets to setting down coffee mugs, every sound in movies, TV shows,
and even certain video games was likely manufactured just for that time in
post-production. Foley sound effects are custom-made sounds. They're called
after the inventor, Jack Foley, and differ from ordinary sound effects (SFX) in
that they're recorded live rather than culled from a sound effects library.
Foley artist John Roesch describes it as a "strange combination of live
performance and computer sound editing."
Foley
artists make the sound of footsteps, sword fights, and everything in between
with real objects in a studio, it's an important aspect of film sound
design. Sound mixer Matt Coffey adds, "If a production is done well, it
will include Foley." Despite this, the majority of people are unaware of
its existence. “When
we execute our duties well as Foley artists, the viewers shouldn't know we were
there,” says Foley artist Gregg Barbanell.
· Uses
of foley
Foley
enhances or substitutes sound captured on site while filmmaking, often known as
field recording. Most films employ a combination of both in their soundscape.
The individual who creates this sound art is known as a Foley artist. Foley artists
utilize ingenuity to persuade viewers that the sound effects are real. The audience
should not be able to tell that the sound was not produced during the filming
process. After the film has been filmed, foley noises are added in
post-production.
Props,
sets, and costumes are often composed of very inexpensive and lightweight
materials that aesthetically resemble but do not actually sound like more
highly priced materials. Crashes and explosions are often added or augmented at
the post-production stage.
· Example
of foley
o
Household foley sound
- Fire
Props that were often used to make fire sound which is cellophane, potato chip bag and steel wool.
The goal is to scrunch up
the prop before releasing it. The effect will be minimal, but it will produce a
low-level burning sound when it is microphone carefully.
-
Stack of cash
Props that were often used to make stack of cash sound which is old deck of cards or cut up paperback book.
Using paper sources with
softer, more flexible textures is the key to getting this effect. To obtain the
perfect feel of skin on cold, hard cash, place one real bill on top, bottom, or
wherever the fingers will contact the surface of the stack.
-
Wooden creaks
Props that were often used to make wooden creaks sound which is old shipping pallet, piano bench and old chair.
Whether it's a creepy
door opening, footsteps on an ancient floor, or walking the plank, wood creaks
appear in practically every film anyone can think of. The advantage of
employing the above props is that people can control the creak. Once
they 've mastered the approach, they'll save a ton of time by not having
to modify all of the sound effects in Pro Tools to match the picture.
Try manually bending a
pallet board or shifting on a wooden bench to achieve the proper balance of
subtlety and motion.
o
Animal
-
Bird wing flap
Props that were often used to make bird wing flap sound which is gloves and old fashion feather duster.
To imitate the sound of
birds flying, use flapping gloves. Experiment with different fabrics; for
larger birds, heavier textiles will provide a bigger, thicker sound. If
they can get a decent sounding feather duster, they may use it to
make a terrific effect by hitting it against different items for varying sound
characteristics.
-
Horse hooves
Props that were often used to make horse hooves sound which is coconut.
The most well-known Foley
prop is undoubtedly this one. For a more authentic sound, some Foley artists
recommend packing the half coconuts with fabric. This should be done on compact
dirt or whatever material the horse is running on.
o
Human
- Walking
on grass
Props that were often used to make footsteps on grass sound which is scrunched up magnetic tape, Astro turf, hay and camouflage netting.
Magnetic
tape was the go-to method for reproducing grass footsteps for years. For more
discreet props with a less "plasticky" sound, it has gone out of
favor. Purchasing a square meter of sod to get the true sound is also a
no-brainer. Just make sure to write down all of the cues before the grass die.
- Breaking
bones
Props that were often used to make breaking bones sound which is celery, walnut, carrots, king crab legs, dried sunflower stalks.
The
idea is to snap an object that has a small amount of resistance. In order to
generate particularly gruesome sounds, emphasize the splintering element.
Freeze vegetables for crisper snaps, and wrap props in cloth for a more
muffled, realistic effect.
· Advantages
of foley
With
experience and loads of practice then using foley will not be a problem anymore
as they will know what material to use and how to use them to create the sound.
For example, when creating a fire sound, they immediate know what material to
use which is a potato chip bag then scrunching them up while near the
microphone.
· Disadvantages
of foley
When
first time trying to do foley, it will be quite hard as they do not know which material
and how to use them to make the sound that they want. It will take a lot of
time to do foley if they are new to it as they have to try using every single
material that they have to try to make the sound or something similar to it.
Ø Sound
effects
Sound
effects are recorded and manipulated, or artificially produced for use in a
variety of media. This media could be a theater production, a film, a
television broadcast, a radio broadcast, a podcast, a video game, an
application, or any other media that allows a digital sound file to be played
again.
· Uses
of sound effect
Sound
effects are utilized to engage audiences, communicate information, boost
production value, generate emotional responses, emphasize what's on screen, and
signal mood. Language, sound effects, music, and even silence, when used
correctly, can drastically improve the movie or video game.
· Example
of sound effect
In this scene there is a lot of sound effect that is being used which is punching sound, footsteps sound, grunting sound, groaning sound, when a character was pushed by other character to the wall and many more. Each fighting scene have different sound effect but some sound effect was repeated, for example the punching, footsteps, grunting and more.
· Advantages
of sound effect
They
do not need to make the sounds that they need, they can just search what sound
they want in the internet and it will show load of various sounds to choose
from. They need to make sure that there is no copyright in the sound before
using them. Finding the right sound will be quick to find as it is already made
by other people and is readily available in the internet.
· Disadvantages
of sound effect
There
will be load of different sounds in the internet, it will take time to choose
from and the possibility that they couldn’t find the right sound. Some sound
effect cannot be used as they are copyrighted which is hard as that sound could
be the one that they will need and that means they will have to search more.
This will take time to find the right sound.
Ø Background
music
Background
music is a type of musical performance in which the music is not intended to be
the main focus of potential listeners' attention, but its content, character,
and volume level are purposefully chosen to influence human behavioral and
emotional responses such as concentration, relaxation, distraction, and
excitement.
· Uses
of background music
The
background music in a video game has a big impact on how immersive it is. The
goal of video game audio is to achieve a balance of usefulness, presence, and
immersion in the fictitious game world. By generating the perception of the
game world as an actual space, the whole soundscape helps to a sense of
presence or even immersion in a game.
By
providing simulated offscreen sources, sound can convey the feeling of a
realistic space.
They
stated that sound video games on the market are being used to provide an audio
complement to on-screen action and to give the impression of being in a real
physical space. Every sound in the game contributes to the player's immersion
in some way. Game
music has the ability to be far more than just a background sound. The player
feels significantly more engrossed in the gaming experience by firmly
integrating the content of game play with background music.
· Example
of background music
Background music can be played at any time during the game. Some music is activated by situations, while others play at unexpected times when particular conditions are met. If the ender dragon is undefeated or resummoned, the music "Alpha" usually plays during the credits, as well as the song "Boss" usually plays when the player is in the End. Both these tracks begin playing in lieu of any music that is currently playing. If the gamer is in the End and the ender dragon has been beaten, the usual End track will begin playing 5 to 20 minutes after any other tracks are completed.
Random
underwater tracks play completely at random 10 to 20 minutes after any
presently playing tracks are completed if the user is underwater in an ocean or
river environment.
· Advantages
of background music
Background
music controls the emotion and establishing the tone of the tale being
told. Many movie lovers consider the music to be the foundation for
setting the atmosphere. This is true in the video game industry as well. Video
games, unlike movies, offer for a more immersive experience. Rather than seeing
a character's actions unfold, players are in control of them. Some
games, on the other hand, can be played without sound. As a result, having a
soundtrack that can create an atmosphere to truly captivate the player is
critical for a video game producer.
In
recent years, game developers, particularly in the Horror category, have
mastered the art of producing horrifying eerie music and an atmosphere that
keeps players on the edge of their seat.
· Disadvantages
of background music
Background
music can be distracting while playing the game and have the possibility that
there will be some sounds that cannot be heard because of the background music,
silence is much preferable. Some player would probably mute the background
music from the menu as it restricts them from hearing voices, conversation and
many more.
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